Fantasy Flight Games announced the upcoming release of Double Time, the sixth and final Data Pack in the Spin Cycle for Android: Netrunner!
While it has drawn new attention to the game’s mechanics for traces and bad publicity, the Spin Cycle has also introduced a number of powerful Double events and operations, each of which requires its owner to spend a click to play it, in addition to its normal costs. In a game that’s as full of bluffs, counter-bluffs, risks, and gambles as Android: Netrunner, Doubles demand a heavy investment of the actions available on any given turn, but if you play them right, they offer tremendous rewards. In Double Time, you’ll find a significant focus on these events, as they represent twenty-one of the Data Pack’s sixty new cards (three copies each of twenty individual cards).
Will you sacrifice versatility for raw power? It’s time to Double down!
The Red Queen Makes Her Move
While she appears in the cycle’s third Data Pack, Mala Tempora, it’s in Double Time that the Red Queen, Reina Roja (Mala Tempora, 41), finally reveals the true nature of her most daring gambit.
Your first recourse is to expose the card. You could play Infiltration (Core Set, 49) to find an unrezzed card like Melange Mining Corp (Core Set, 108) that won’t offer the Corp any advantage for the advancement counters you place on it. Then Queen’s Gambit becomes a guilt-free grab of six fast credits.
Corp players also gain intriguing new Doubles in Double Time. As an example, NBN gains the Double operation,Corporate Shuffle (Double Time, 113).
That said, the real strength of Corporate Shuffle may lie not in its ability to get cards into HQ, but in its ability to get cards out of HQ. Ideally, the Corp wants to draw its agendas, along with a steady mix of ice, operations, upgrades, and other cards that it can use to guard those agenda points from the Runner. However, it’s not entirely uncommon for a poor shuffle to distort that mix, and the Corp player may end up with several agendas in hand and no way to protect them.
Here, Corporate Shuffle becomes an effective protective measure for the midgame. It costs less than the ice the Corp player would likely need to end one or more runs, and it can bury those agenda points back in R&D where the Runner may not be able to access them. Certainly, there’s a chance that the Corp could simply draw back into the same number of agendas, or more, but when you’ve got six more agenda points in your hand, the benefits certainly outweigh the risks.
Finally, Corporate Shuffle may help the Corp draw one or more key cards. While Android: Netrunner doesn’t focus on card combinations the same way many other card games do, it does feature a number of strategies, such as the ever-popular “tag and bag” strategy, that hinge upon one or more key cards. Corporate Shuffle offers the Corp one more option to help pull those pieces together as quickly as possible.
It’s Time to Double Down
With its new events, operations, ice, programs, resources, and assets, Double Time introduces a range of new options for you to incorporate into your plans. Start planning for the future, because the time is coming to double down.
Release: Early 2014