Warping into our solar system, as part of the wave 2 release for Star Wars: Armada, come the Imperial-class Star Destroyers. Some of the most iconic capitol ships from the Star Wars franchise. However, they are not alone. Warping in to do battle with or fight along side of the Star Destroyers are the MC80 Mon Calimari cruisers, Raider-class corvettes, Slave 1, the Millennium Falcon and more.
With wave 2, you’ll find large ships and Rogue squadrons that can move and fire during the squadron phase. Wave 2 is also commanded by some well known heroes and villains from the Star Wars universe. Han Solo, Boba Fett, Darth Vadar (new commander version) and Admiral Ackbar.
Star Wars: Armada has proven to be an awesome game already and wave 2 is set to take the game play to the next level. Call your PHD Account Manager and make sure you preorder your wave 2 today.
Available with wave 2
At the height of the Galactic Civil War, the Imperial-class Star Destroyer was the commanding cornerstone of the Imperial Navy. Measuring 1,600 meters in length, a single Imperial-class Star Destroyer would boast a crew of more than 37,000 and carried a standard complement of four TIE fighter squadrons, one TIE interceptor squadron, and one squadron of TIE bombers. It could also carry an entire legion of stormtroopers, along with AT-ATs, AT-STs, and other landing craft. Most importantly, each Imperial-class Star Destroyer sported armament powerful enough to bring wayward systems to heel under Imperial control.
The Imperial-class Star Destroyer Expansion Pack brings this behemoth battleship to your player’s games of Armada with one pre-painted miniature, two ship cards, three command dials, eighteen upgrades, and all requisite tokens.
Moreover, even as it affords the opportunities to snare foes with a tractor beam and fly the fleet to battle under the command of Darth Vader, the Imperial-class Star Destroyer Expansion Pack introduces a new type of defense token to the Imperial fleet: the Contain defense token. Featured on both the Imperial I-class and Imperial II-class Star Destroyers, the Contain token can cancel the standard critical effect of a shot that passes through the ship’s shields to the hull. Given the devastating nature of many of the critical effects in the Armada damage deck, the Contain token is a valuable tool that players will want to spend wisely as they use their Star Destroyers to spread fear throughout the galaxy.
Release: July 2015
One of the most powerful mid-level ships in the Galactic Civil War, the MC30c frigate was of Mon Calamari design and presented a lethal combination of speed, high-powered armament, and advanced deflector shields. The trade-off, however, was that the ship was relatively light on hull plating. This trade-off becomes evident, as well, in the MC30c Frigate Expansion Pack, which offers this ship to the Rebel Alliance as a fast, nimble, small-size vessel that can fire as many as five attack dice from its left and right hull zones. However, to do so, it must get within close range of enemy ships where its shields won’t long protect it from taking damage against its four hull points.
In addition to its pre-painted MC30c frigate miniature, this expansion pack contains two command dials and ten upgrade cards, along with all the tokens players need to bring this Rebel ship to battle. Of course, as with other Armada expansion packs, the MC30c Frigate Expansion Pack also comes with two ship cards that let players field the MC30c as either the MC30c Scout Frigate or MC30c Torpedo Frigate. Though they share many of the same design elements, the different costs and battery armaments of these two different configurations ensure a wide range of tactical flexibility.
Release July 2015
Admiral Ackbar and his flagship star cruiser warp in to Armada in the Home One Expansion Pack. Featuring one large-size, pre-painted miniature MC80 star cruiser, two ship cards, three command dials, and fourteen upgrades, the Home One Expansion Pack gives the Rebel Alliance a ship that can trade blow for blow with nearly any Imperial vessel.
Boasting battery armaments of six dice from both its left and right hull zones, the MC80 star cruiser is as hard-hitting as a Victory-class Star Destroyer and the Rebellion’s best answer to the Imperial-class Star Destroyer. Better yet, this Mon Calamari starship is even more powerful when flown under the command of Admiral Ackbar, who can add two red attack dice to any attack made by a starship that fires only from its left and right hull zones during its activation.
Will players race their star cruiser boldly down the middle of the Imperial fleet, firing at enemy ships on both sides? Will they dare their opponent to allow them the use of the Advanced Gunnery objective? Or will they circle the Imperial fleet at a distance, taking shots from a battery armament enhanced by Admiral Ackbar, Slaved Turrets, and the Defiance title? No matter how players bring it to battle, the MC80 star cruiser gives them the muscle to employ a whole new set of tactics in their battles for galactic freedom.
Release: July 2015
Featuring some of the Star Wars galaxy’s best known freighters, patrol craft, and bombers, the Rogues and Villains Expansion Pack introduce eight new irregular squadrons to Armada. Each space craft can be represented by either a non-unique squadron card or flown by an ace. Like the squadrons from the Core Set and the first wave of expansions, these come unpainted, but are presented in colors that complement their fleets.
Meanwhile, since these squadrons include the signature starships of some of the galaxy’s most individualistic pilots, each is represented by a single miniature, and several of them allow you to take advantage of the new Rogue keyword. This grants a squadron the ability to both move and attack when it’s activated during the squadron phase. Still, that’s not the only new keyword introduced in this collection; both the Grit and Intel keywords appear on a number of its squadrons and introduce new tactical abilities that can help players steer the course of their Armada conflicts.
Release: July 2015
First introduced to the world as a huge starship designed for Epic games of X-Wing, the Raider-class corvette is the Empire’s response to the need for a designated anti-fighter vessel. Its six dual heavy laser cannons are more accurate against snubfighters than the turbolaser batteries of its Star Destroyer cousins. The disruptive effects of its ion cannon emplacements, along with the efficiency of its localized command, make it a powerful addition to small strike forces.
This potent anti-fighter starship enters Armada in the Imperial Raider Expansion Pack. Being second small ship for the Imperial Navy, the Raider is a quick and nimble ship that excels at dealing with pesky starfighter squadrons, but it can just as easily dart across the battlefield to pour concentrated fire into the broadside of a Rebel cruiser. Whether players field their pre-painted miniature as a Raider I-class Corvette or Raider II-class Corvette, the Imperial Raider Expansion Pack offers them plenty of ways to customize it for battle with either squadrons or capital ships. Among its eight upgrade cards, they’ll find Ordnance Experts, a new commander, Quad Laser Turrets, two unique titles, and more.
Release: July 2015