Communicate safely! Join the greatest Encryptor team in the world! Your mission: Transmit secret codes to your teammates without letting the opposing team intercept.
Decrypto is a “scramble communication” game—you must give clues to your teammates that are precise enough that they can understand you, but vague enough to make sure your opponents don’t get the message…
Item Code: IEL00072
GAMA Early Release February 22, 2018
Normal Release April 19, 2018
Online Release May 3, 2018
Sign Up for Early Release
IELLO is extending to GAMA retailers an exclusive early release for Decrypto! If you’re a GAMA retail member, you can sign up here to request quantities of Decrypto. The form closes on January 26. The release date for this GAMA early release is February 22, a month before the standard release date of April 19. The online online release date is May 3.
In addition, if you order 12 or more copies of Decrypto, you will receive a FREE Demo Kit (while supplies last). The kit includes a demo game, a poster, and six packs of promo cards (solo/co-op mode designed by Rob Daviau).
In Decrypto, two teams of two to four players compete to see who the best codemasters are. (The game also includes alternate rules for three-player games.) Your goal is to transmit codes to your teammates without letting the opposing team intercept them. Of course, you are also attempting to intercept your opponents’ codes.
For example, you are on the White Team with Alice and Bob. Bob is the first “Encryptor.” He is trying to transmit the 3-digit code on the random card he drew. To do so, he comes up with three clues, one for each digit: “Mexico,” “Insect,” “Horror.”
To figure out what Bob’s three clues mean, your team must use your four secret keywords, which are visible only to your own team. Your keywords this game are: “1 Black,” “2 Dragonfly,” “3 Cocktail,” and “4 Sombrero.” Which three digits is Bob trying to make you guess?
The “Mexico” clue probably refers to the keyword 4: “Sombrero.” The “Insect” clue obviously relates to the keyword 2: “Dragonfly.” Finally, the “Horror” clue points to the keyword 1: “Black.” Bob’s code is most likely 4, 2, 1.
Since the clues are given aloud, and keywords do not change throughout the entire game, each team will gradually reveal information about their keywords to the opposing team. This will potentially allow your opponents to intercept the codes you’re trying to transmit. In the previous example, after the first round, the opposing team knows that your fourth keyword is connected to “Mexico.” If, later in the game, you use the clue “Amigos,” your opponents could easily associate it with “Mexico” and thus guess that you were once again referencing the fourth keyword.