Beginning in 2014, Fantasy Flight Games Organized Play Kits are divided between Tournament Kits and Game Night Kits. Game Night Kits are now available for the cooperative games, such as Descent and The Lord of the Rings. The Organized Play kits for the competitive games, however, have been expanded into Tournament Kits. These kits now include more prize support and promotional material designed to support competitive tournament play at local retailers. The kit includes a guide to supporting an eight-week tournament series, but it can also be used to host a single tournament, more casual Game Nights or leagues, or for whatever suits your local play environment best.
Soon, player’s will be able to enjoy a brand new Warhammer: Diskwars competitive experience by playing the 2014 Season One Warhammer: Diskwars Tournament Kit in retail stores everywhere!
When playing Warhammer: Diskwars Organized Play, players will create a specific army to use throughout the tournament. The road to domination of the Old World lies before their army’s feet, and the road to the World Championships begins with Tournament Kits at a local retailer!
What’s in the kit?
- Two alternate art versions of Intimidate
- Seventeen alternate art versions of Eager Troops
- Two card boxes – one Empire and one Orc – for the champion and runner-up
- Two acrylic range rulers for the champion and runner-up
- A promotional poster depicting a Chaos army marching to war and a place to put the tournament date(s)
- One informational pamphlet on running a tournament
Please note: The alternate art cards in this kit are produced through FFG’s In-House Manufacturing, and as such, they may appear slightly different in color and texture from the game’s other cards. To be tournament legal, these cards must be sleeved with opaque or art sleeves.
The Fantasy Flight Games Organized Play Program also introduces a new, cooperative variant of Descent for players to experience. In a normal game, one player controls the forces of the overlord, attacking the heroes with monsters and Overlord cards. The cooperative variant of Descent introduced by Game Night Kits, however, presents one to four players from your community with a unique new way to play Descent, pitting them against evil in the realm of Terrinoth.
How Does Descent Work With Organized Play?
In the 2014 Season One Game Night Kit for Descent: Journeys in the Dark, you will find a new adventure, Forgotten Souls, enabling one to four players to experience a mini campaign over the course of a single evening.
When playing Forgotten Souls, up to four players follow a twisting path, working through a series of rooms, passing tests and battling monsters in a quest to escape from the clutches of the bloodthirsty dragon Tharn. Every room is represented on an Exploration card, which features special rules and conditions that must be met for the heroes to advance. Once a room is complete, players will open the door. Then, a new Exploration card is drawn, and a new room is revealed with monsters and dangers for them to face.
Normally in Descent, after a room’s objective has been completed, either by successfully accomplishing the player’s goal, or failing to reach it, they will move on to a new room, generated by drawing a new Exploration card. Monsters and tokens are placed in the room matching the revealed Exploration card’s entry in the Encounter Guide. After each of the heroes takes a turn, the Overlord Phase occurs.
When playing cooperative Descent, there is no overlord player, so the game’s victory conditions change. A player wins if they work their way through the deck of Exploration cards to reach and defeat the final main encounter. A player must defeat the final main encounter before they run out of time, however.
In the cooperative variant of Descent, the overlord’s objective is replaced by the overlord track. A doom token and a fate token are placed at opposite ends of the overlord track, and players lose if the doom and fate tokens ever meet on the overlord track. Doom is an inescapable force that slowly progresses when the heroes fail encounters and in other ways. Fate, on the other hand, is a fluctuating force that the heroes affect both positively and negatively based on their progress. For example, whenever a hero is knocked out, fate advances by one, but by successfully completing a main encounter, players may be able to reset fate to its starting point.
The overlord track is not the only obstacle that must be overcome in cooperative Descent. Monsters attack from the shadows, preying on the weak and keeping heroes from achieving objectives. Rather than a human overlord player, Forgotten Souls uses cards to activate monsters and attack the heroes. Every Activation card contains actions for every kind of monster group in Forgotten Souls, and with ten Activation cards, players will never be certain how the monsters will react.
Although the pace of cooperative Descent is frantic, players still have a chance to increase their character’s skills and find some loot along the way. All heroes win the game if they complete the final main encounter, but two earlier main encounters grant experience points as a reward for victory. These experience points are spent immediately, securing new skills for a hero.
Players can also collect loot in Forgotten Souls by slaying monsters. Every monster they kill adds to the loot track, and when it reaches a certain point, Item cards are revealed and one is given to a chosen player. The more master monsters heroes destroy, the more Item cards are revealed when a player receives loot.
What’s in the 2014 Season One Descent Game Night Kit?
- The Forgotten Souls cooperative adventure for Descent: Journeys in the Dark
- Four cardstock playmats for organizing each hero’s materials, featuring places for Skill cards, conditions, items, hero tokens, and more.
- Four translucent blue attack dice – one for each player
- Four sets of six acrylic wound tokens – two ‘fives’ and four ‘ones.’
- One sixteen-page rules sheet explaining how to play cooperative Descent: Journeys in the Dark
- One eight-page info booklet
- One promotional poster with iconic art from the Lair of the Wyrm expansion
NOTE: A copy of the Core Set for Descent: Journeys in the Dark Second Edition is required to use a Descent Game Night Kit. Either a player or the retailer must provide a copy.
Other Fantasy Flight Organized Play Kits
There are a host of kits supporting most of Fantasy Flight’s games. These are:
Call us and make sure to order your copies, which will help booster sales in your store, today!