Last day before the great plane ride home! Great convention with everyone exhausted but great business done. I want to outline that even after today’s games and look sees Lance is still unbeaten by me. I’ve come to the conclusion he’s either luckier at games or I’m bad. I’ll stick with the former as that’s easier on my ego.
Zombies can throw dice?
We start the day hanging out at the Steve Jackson booth before meetings a plenty. Lance once again slaps me around at Zombie Dice. A staple fun dice game that has always reminded me of poker dice with effects. Can you score more brains before being blasted into zombie oblivion? Seems Lance can. Sadly, even though four of us are taking the demo it’s not one of those games where you can have the other players gang up on Lance. I think he was keen to try this just in case I pulled the “all against Lance” card again. Anyway a real fun game to start the day with.
We dropped by the AEG booth multiple times a day just to demo this game. The AEG booth was constantly packed with people waiting 45 minutes or more to get a demo. I think that speaks volumes about how it was well received. A game that brings together deck building as well as a traditional board game. With the flip side of the board being a totally different city (Tokyo and Osaka). We failed in our bid to get this game demoed but we did manage to get a demo of Maximum Throwdown. What a great concept for a marketing idea. Let’s make a game, while fun on it’s own, also markets our other games with the backs of each player set of cards having artwork from another of AEG’s games. Now this game is totally manual dexterity. A set up of a few cards are placed in one of several preset layouts. In turn order players flip cards from upon high with the only cards counting, and scoring, if they stay the right way up and touching or covering other cards. Each card has scoring pips and effect pips on them. If any are partially or wholly covered by another card at the beginning of your turn then they don’t count. Everything else triggers or counts. Example I had 6 scoring pips and an attack clear when it was the start of my turn. With each multiple of six pips scoring 1 victory point then I added 1 to my total and attack (had an opposition player) discard a card. Not only are there attack cards but you can draw multiple cards and choose which to flip. Effects that allow multiple cards to be flipped and effects that allow you to rethrow. I can understand the fun of this game and certainly the smack talk from Sean Lashgari (AEG Director of Sales) and his demoer added to the overall experience.
It’s a plane… now it’s a mech… now it’s a plane again!
Fresh from Kickstarter and happy to demo for us, the guys at Palladium Books and Ninja Division showed us the fine art of mech warfare. I have to say one piece reminded me so much of a Transformer I couldn’t shake the image. The Veritech Valkyries come in three variations, Fighter, Guardian and Battloid modes. each end of these are either full jet fighter or full mech with the in between version a mix of the two. I think you can understand where my thoughts came from and it didn’t color my overall feel for the game. What we went through was a small action. Just a few pieces each side but a fun experience none the less. I can easily scale this game for most store’s Organized Play and something it’s a game that’s easily workable into both tournament and league play. A good fit for a miniature-centric store.
I kick down the door, kill the monster and take it’s treasure!
I stopped by the Dwarven Forge booth as they were showing off their very evil looking section for their popular 3D terrain. Blood red walls with pools of blood give a very Necromantic feel to any layout.
I also took a quick look at the stack-able rounded corner sections that make a fine looking stairwell or tower.
Last stop was to once again drop by FFG. FFG had to have had the largest booth on the whole floor separated into various games and displays. They also sported multiple demo areas. This time I snapped a couple of pictures as we looked at the Dust Tactics demo tables and showcase. My enjoyment of WWII wargames and miniatures kind of come together with this line and I have an itch to play it. The usual adversaries of WWII pitch at each other but with futuristic weapons and necromantic creatures and abomination experiments. Zombie troopers, savage assault gorillas and mechanical walkers make for a lot of visual eye candy and gaming fun.
Check with your PHD representative for availability of Dust tactics.
One hell of a show and we hope to see you there next year! If you’re unable to go, PHD will bring you the highlights as we get them.