Privateer Press recently released their Keynote Review for 2014 at Templecon. One of the biggest impacts from this will be a shake up for Hordes with a new book and additional miniatures.
Exigence will propel each faction forward at a great pace, “an urgency for each faction as they pursue their own agendas” comments Will Shick, Director of Business Development, as the narrative story arc comes towards it’s epic conclusion. “A variety of plots and schemes will come to a head” adds Douglas Seacat, Lead Writer “and each faction has to find a way to negotiate those difficulties and confront the adversaries, some of which they know and some they don’t or even expect”. Ohhh intriguing!
This is some of the very richness of Hordes and Warmachine that attracts me. Depth of story and the ability to immerse myself in a “story” as it unfolds around me rather than just a random set of more powerful miniatures that I only superficially care about. The few sneak previews just make sense when placed into context of the narrative development.
Let’s take a peek at what’s coming…
She ain’t pretty but she packs a punch or so they promise. Farrow get a leader that’s unusual and game changing. As far as pretty goes… she’s not my kind of lady but I think we can all agree the sculpt is beauuuuutiful!
Xerxis… A war Rhino? Together UNSTOPABLE?! I sense a trampling decimation coming someone’s way. The artwork is amazing and the miniature is very cool but I can’t help feeling I want a more dynamic model considering the artwork. Something that will make my foes tremble as I place him on the table.
Now that’s wacky!
Wacky it is, cool it looks, said in his best rendition of Yoda. The Gatorman engine, dedicated to Death, is a veritable stone temple on wheels pushed by two hulking Gatormen. From here they use the souls of the recently departed, friend and foe, to posses the bodies of creatures and force them to go fight for the Gatormen. Now you could have former departed friends fighting each other is some nightmare Zombie Apocalypse parody. That is totally chaotic and evil and therefore totally supports the vision of the Gatormen as evil, death worshiping zealots living a very pseudo overly violent Aztecan existence.
Now we think dragging your own sacrificial temple around to create more minions to do your fighting is cool? How about some runaway steamroller bristling with deadly spikes, powered by screaming pigs and has a huge canon mounted on top? Wacky enough for you? Well the Farrow get this juggernaut of a war engine with this expansion. This thing is designed to crush and tenderize all those that stand in their way so they can be the main course in the Farrow’s after battle party. I just want to get one to paint and put on display even if I never field it!
Beast packs are an entirely new style of pack, a cross between a warbeast and a unit. Imagine a lesser lesser warbeast. A little gribbily monster that’s not quite big enough to function alone but when put together as a hunting pack becomes quite a threat. To me these are the velociraptors of Hordes. Something that’s a minor threat alone but in a pack becomes a serious threat that needs to be dealt with. As such they count as both a unit and a warbeast. They don’t have damage spirals like warbeasts but they do have a damage track like a unit. Even though they’re more akin to a ravenous pack they do have to adhere to unit rules. These little monsters of your nightmares also use Fury. It goes on the leader of the pack and once he,she,it has the amount of Fury points equal to the number of pack members they cannot be forced. You can also have damage transferred to them and they have a Fury track so they can Leech and Reave. Quite a difference to a warrior unit in the same faction.
Paralleling the Novice Warcasters from Vengence come the Lesser Warlocks. They don’t come with a predetermine group. Oh no, these babies get to choose their companion warbeasts! These thematically awesome miniatures have a large range of abilities as you’d expect yet they are both fun and game balanced. It’s something players have wanted for a long time and the choices are immense. This may not seem it but it is possibly the most important part of the announcements and the one that’ll have the most immediate impact on the game.
In conclusion Exigence not only moves the story on towards it’s conclusion but offers compelling and fun choices and options for the game. Overall a great package and, in this reviewers opinion, a great sign for the coming months.