The year is 2015… from the chill waters of the South Pacific, the long-fabled Island of R’lyeh home to The Great Cthulhu rises from the depths. At long last, The Stars are Right, and the time of reckoning is upon the world. Your carrier task force is in position to engage the hoards and overlords of the invasion as they spread across the globe. You shall fight on the oceans. You shall fight at the portals. You shall fight in the skies over mankind’s greatest cities. You shall never surrender!
Hornet Leader – The Cthulhu Expansion is an expansion to Hornet Leader. Players choose their mission aircraft and prep them to best suit their needs. The right pilots and the right armaments are key to a successful mission. When the mission starts the player places his aircraft on the tactical map and does his best to bypass or destroy the enemy defenses before striking the mission objective.
Hornet Leader – The Cthulhu Conflict is an expansion to Hornet Leader. You must own Hornet Leader to use this expansion.
Key Design Features:
- The inclusion of Insanity attacks against pilots.
Adds the following Aircraft:
- MQ-47B UCAV
Adds the following Weapons:
- B83 Nuclear Bomb
Adds the following Sites and Bandits:
- Cthulhu Creature Bandits
- Cthulhu Creature Sites
- Cthulhu Emplaced Sites
- Cultist Bandits
- Cultist Sites
- 56 Full Color Cards
- 1 Full Color Counter Sheet
- 3 Full Color Campaign sheets
- Rule Sheet
Release: September 2013
Hornet Leader – Carrier Air Operations is a huge game based on the material seen in our Vassal/PDF games. This new game takes a huge step forward in artwork created by Wan Chiu. Wan also created the fantastic artwork for our Frontline game, Alexander game, and the box art for our Phantom Leader.
Hornet Leader spans all aspects of US naval aviation throughout the service life of the F/A-18 Hornet from 1983 to the present day.
The game places you in command of the pilots and aircraft of a squadron of U.S. Navy strike aircraft in hostile campaigns around the world. The aircraft and weapons available for each campaign are historically accurate.
A major part of the game is mission planning. You decide how to arm your aircraft and which pilots are best for the mission. Pilots are rated for skill level. Deciding which pilots to fly each mission is a major consideration. Your pilots will become fatigued with every mission. If you fly a pilot too often, his skills will degrade. Your pilots also gain experience with every mission flown. This makes for some great decision-making. Should you keep flying the top pilots and further fatigue them to get the job done, or fly the new guys to prep them for the tough missions ahead?
Missions are quickly resolved using an area movement system to display tactical combat over the target. Priority is placed on speed and realism. You get to resolve every missile launched at enemy bandits, and every air to ground attack against the enemy target. You also get to resolve the enemy SAM, AAA, and Bandit attacks against your aircraft.
While performing each mission, you get to decide how your pilots engage the enemy Bandits, SAMs, and AAA Sites. This makes for some tough choices. The more suppression munitions you haul to the target, the safer your pilots will be, but you will be able to load fewer munitions to destroy the target.
Key Design Features:
- An all-around excellent solitaire game.
- Manage your pilots as well as your hardware to be a successful squadron commander.
- Intuitive, fast-playing game system.
- 330 Full Color Cards
- 2 Full Color Counter Sheets (352 counters)
- 8 Full Color Campaign sheets: Libya 1984, WWIII North Atlantic 1986, Syria 2004, Taiwan Defense 2008, Iraq 1991, Iran 2014, Israel Defense 2001, and North Korea 2011
- 11” x 17” Mounted Tactical Sheet
- Full Color Player Aid Sheets