Warhammer 40K is no stranger to most gamers. As an aging gamer myself it’s been part of my gaming life since it’s launch in 1987, yes I’m that old. FFG has done a great job in bringing that miniatures experience to the card game format. Through the base game, Warhammer 40,000: Conquest and now the first War Pack expansion, The Howl of Blackmane. Let’s take a look at how that expansion will affect the game environment and what a War Pack is.
The Howl of Blackmane introduces sixty new cards to expand battles in the grim and gritty future of Warhammer 40,000: Conquest. Player will find a battle-ready new Space Marine warlord with his eight-card signature squad offering new ideas for conquering the Traxis sector. Additionally, they’ll find three copies each of seventeen different cards that invite them to join the ranks of the Inquisition, experiment with heretical technology, or embark upon a sector-spanning War!
As the first pack of the Warlord cycle, The Howl of Blackmane brings warlords to the forefront of battles in the Traxis sector. New warlords are introduced in every War Pack, leading bloodthirsty armies, and bringing new strategies for achieving victory. Players will find more than new warlords, however. Other cards introduced in The Howl of Blackmane and throughout the cycle put the focus directly on their warlord, whether by granting benefits to their other forces, orchestrating army movements, or exhausting to trigger powerful tactics.
In addition to powerful new warlords, the Warlord cycle introduces new LCG (Living Card Game) packaging to Warhammer 40,000: Conquest War Packs! This packaging is molded plastic, but every War Pack still contains the full complement of sixty cards.
Throughout the War Packs of the Warlord cycle, FFG have promised that every faction will receive a new warlord, ranging from an Imperial Inquisitor to an Eldar Phoenix Lord, and each of these new champions encourages the exploration of a new style of play. That’s something I’m excited about as that really aids with replayability and diversity.
The Lifeblood of Conquest
FFG developer Brad Andres gives some insight about how they designed the War Packs and why: “Warlords, as powerful warriors and leaders, are the lifeblood of Conquest, and the design of a new warlord meant defining how the warlord would play the game”.
“Throughout the cycle, we needed to answer questions ranging from, How will this warlord try to win? to What makes this warlord unique compared to others in the same faction? Each warlord and its signature squad brings a new deck type to the table, ripe for expansion with the addition of other cards in the cycle”.
“The first of these new warlords is the Wolf Lord, Ragnar Blackmane (The Howl of Blackmane, 1). Ragnar is designed to hunt down your opponent’s warlord by engaging it in battle as much as possible. The strategy of hunting is a perfect thematic fit for the Space Wolves; these Space Marines were engineered to murder empires and tear apart anyone that stands in the way of the Imperium. Ragnar’s signature unit, the Blackmane Sentinel (The Howl of Blackmane, 2), continues the theme of hunting down your rivals. A Blackmane Sentinel is a fearsome unit that can move from anywhere on the board to corner a warlord wherever Ragnar tracks it. Even if you can’t guess the location of your opponent’s warlord on the first try, Blackmane’s Hunt (The Howl of Blackmane, 5) allows you to follow your rival’s warlord to an adjacent planet, completing your hunt and meeting it in battle”.
“Ragnar is only the first of many familiar warlords to be found in this cycle. You can look forward to seeing Inquisitors, Ethereals, and Greater Daemons in battle. Each new warlord brings a new deck type and play experience for players to explore”.
Warhammer 40,000: Conquest does a great job in bringing the 40K universe to a card game. The story immerses you appropriately in the story line. The mechanics are simple yet deep strategy wise. I’m enthused, as these War Packs will continue to build the choices and immerse players fully while giving more choice for replay-ability.
What Is a War Pack?
We’ve talked about it above so I think it worth going through what the base game is. Warhammer 40,000: Conquest is a Living Card Game, meaning that rather than collectible randomized booster packs, it receives monthly expansions known as War Packs. Each War Pack contains sixty cards, offering a full playset of each unit, attachment, event, and support card within.
With the War Packs they expand the Warhammer 40,000 universe within Conquest, offering new deck-building options with a fixed distribution model, allowing players to focus on building decks and playing games, rather than chasing rare cards. The Howl of Blackmane is the first War Pack for Warhammer 40,000: Conquest.
The Howl of Blackmane
Release: 4th quarter 2014
Warhammer 40,000: Conquest
The Winter 2014 season marks the addition of Tournament Kits for a new game: Warhammer 40,000: Conquest! Support and expand your local player base with prize support and materials designed for running a Warhammer 40,000: Conquest event in your store. Each kit contains exclusive alternate art versions of two of the game’s most popular cards: Captain Cato Secarius and Goff Boys, plus four Space Marine deck boxes. Inside each kit you’ll also find a custom Warhammer 40,000: Conquest playmat, an informational pamphlet, and a promotional poster.Please note: The alternate art cards in this kit are produced through FFG’s in-house manufacturing process, and as such, they may appear slightly different in color and texture from the game’s other cards. To be tournament legal, these cards must be sleeved with opaque or art sleeves.
- 2 Captain Cato Secarius (alternate art)
- 17 Goff Boys cards (alternate art)
- 1 custom Warhammer 40,000: Conquest playmat
- 4 Warhammer 40,000: Conquest deck boxes featuring the Space Marine faction
- 1 instructional pamphlet
- 1 promotional poster
Release: 4th quarter 2014