The Villains Have Arrived!
Secret Societies brings 13 nefarious organizations to your tabletop game, each with its own sinister agenda. Their plots range from the conquest of nations to daring heists of the greatest of treasures, from redefining the nature of truth to extinguishing the sun itself.
• 13 deadly cults and secret societies, including the Burning Rune, the Chosen of the Demon Bat, and the Creed of All Flesh
• A complete toolkit to introduce these cults to your players with minimal effort, while leaving you the flexibility to design your own encounters
• Each cult’s beliefs and agenda, with complete stats for their top leaders—most in a diverse range of levels, to reflect masterminds and lieutenants
• Three tiers of acolytes, soldiers, and minions to oppose PCs of every level
• Adventure seeds with cultist plots and schemes, from CR 1 skirmishes to epic career-ending challenges as high as CR 17
• New cult-related artifacts, spells, magic items, feats, monsters, vehicles, and more!
• Great campaigns need worthy villains. Discover conspiracies, plots, and mayhem to thrill and entertain your players for years!
With individual editions available for both Pathfinder and 5E, this opens up opportunities to cater to your individual customer’s needs and to increase the chance of add-on sales to players of both games.
Releases: This Summer
Item Code: KOBDCSSPF
Item Code: KOBDCSS5E