Not too long ago, I wrote an Organized Play article about leveraging the Planeshift series to draw your Magic: the Gathering Players into Dungeons & Dragons… and vice-versa. Since then, I’ve heard back from some of you with your success stories on how well it worked as a player conversion tool. With that in mind, I bring good news. The most recent Planeshift project, Amonkhet, has been released.
The Plane of Amonkhet
Five deadly Trials await every initiate on the plane of Amonkhet. Will characters enter the Trials and prove themselves worthy of a place in the God-Pharaoh’s afterlife? Perhaps they will take on the role of a vizier, serving the gods and maintaining the social order of Naktamun. Or perhaps they will become a dissenter, turning against the city, the gods, and the will of the God-Pharaoh?
Author James Wyatt leads the way through the Trials of the five gods with a set of rules to bring player’s Dungeons & Dragons adventures to life in the Amonkhet setting, including new races, new monsters, new backgrounds, and cleric domains for each of the five gods.
Drawing Players In The Game
The Planeshift series is a great way to introduce two aspects of your business to the other. You or your Dungeon Master could use the Plane Shift source material to encourage Magic players to increase your role-playing ranks or to encourage your D&D group to play Magic. Whichever way that you go, remember to promote the game you’re trying to draw them to during those sessions. Make sure that it’s clearly communicated that they will be adventuring throughout the planes of Magic: The Gathering. Host the event monthly (or weekly if possible) and build upon the excitement that those sessions create.
Finally, utilize that synergy to draw D&D players to your Magic Open House nights or to get your MTG players involved in Dungeons & Dragons Adventurers League. Let me know about your successes or opportunities by contacting me at firstname.lastname@example.org