There are three realities in the world of Android: Netrunner.
You have the meat world. There, Corps are massive conglomerations, comprised of thousands of individuals, all housed in towers of glass, steel, and plascrete, and Runners are like all other mortals, needing to eat and breathe and sleep. Then, you have the virtual world where Corps are massive, hulking fortresses, with layers and layers of ice, and Runners may crack them open with keys, black holes, or solar flares. Finally, you have a third, equally important reality: the realm of public perception.
In True Colors, the fourth Data Pack in the Spin Cycle, the Corps and Runners of Android: Netrunner struggle to control the flow of information in three realities – the physical world, the virtual world, and the world of public perception. Sixty new cards reinforce each faction’s core strengths and add layers upon layers of bluffs and deception. With a host of cards to manipulate tags and bad publicity, True Colors brings the game’s high stakes cybercrime more fully into the public eye than ever before. Can you separate the truth from the spin?
60 cards – cards 61-80 of the “SPIN CYCLE.”
NOTE: This is not a stand-alone deck. An Android: Netrunner The Card Game core set is required to play.
Release: November 2013