Over this last weekend, Wizards of the Coast continued to preview cards from Dragons of Tarkir.
I read the article about how they are looking to address the power curve for Red with this set. I also saw the latest Dragons of Tarkir card reviews and instantly thought about how I can convert token creatures into 4/4 Dragons with flying and haste. In so doing I am able to remove a lot, if not all, of the oppositions blockers. How awesome is that?
The first part is to generate token creatures. There are many cards that generate token creatures within the current Standard environment. This will include an already reviewed card from Dragons of Tarkir, Dragon Fodder. All I have to do is keep my fodder safe until I can get the enchantment Dragon Tempest into play. The last part of the setup is to get 6 mana and play Descent of the Dragons. You can now magically evolve all your puny 1/1 Goblin minions from Dragon Fodder to 4/4 Dragons with Flying and Haste. The best part is, as each pops into Dragon form they apply damage to target creatures. This should remove threats from play and leave your Dragons to swoop in and, hopefully, win the game.
Squids and Dragons
Think about what you can do in the Standard environment using cards like Chasm Skulker from M15. There are a host of cards that allow you to draw cards. Each card drawn becomes a 1/1 Squid Token Creature ready to be converted into a ferocious 4/4 Dragon at a later time.
We have two of the three colors necessary to make the new version of Sarkhan Vol, Sarkhan Unbroken, work. I just need to think about how to include Green to make him viable. Shamanic Revelation, from Fate Reforged, is a little expensive for a splash color but certainly something that plays very well with the idea of drawing cards will create creatures. Even if cast Shamanic Revelations later, it gives you four life for each 4/4 Dragon you already have in play. It also gives you the ability to draw a card for each creature you control. That could be a lot of Dragons and token creatures, which in turn could create a veritable host of creatures via Chasm Skulker.
Following this thought, I’m now inclined to move Blue to the splash color and Green my second color. Then I could add in Shaman of Forgotten Ways. This would give me access to Blue and Red mana, while providing me a three casting cost 2/3 creature. Couple that with the late game bomb ability, it’s worth a thought as a game-winning threat. Alternatively I can bite the bullet and go to a full three colors. This would open up a lot of Blue’s draw abilities. Giving me access to more more token creature generation as well as a bunch of counter/denial cards.
This is certainly shaping up to be an interesting deck idea. It uses a lot of cards from the new set and is a deck I really need to tinker with to see if I can make it work. Another appeal of this deck idea is how inexpensive it is. All the cards can be easily and cheaply collected since they appear in recent sets.
Try your deck ideas at FNM
I think you’ll understand when I say the metagame is already exciting. My mind is constantly working on deck ideas from the cards reviewed. Where is the best place to try these deck ideas? FNM! It’s casual, fun and a perfect environment to see if my crazy deck ideas really work. Encourage your players to do the same. Particularly right after a new release.
We would love to hear about your deck ideas and Dragons of Tarkir card favorites, or even ideas on how to make my deck idea better for the Standard environment. Share your thoughts with other stores by posting to our Facebook page.
This set is going to be hot. Call your Account Manager and ensure you have enough Dragons of Tarkir product preordered.