Fantasy Flight Games announced The Firelands, a new expansion for Talisman Revised 4th Edition.
In The Firelands expansion, FFG introduce four new characters to battle for dominance. Whether a player controls the weapon mastery of the Dervish, the wandering Nomad, the magical Jin Blooded, or the powerful Warlord, they’ll be able to use their new skills and abilities to defeat their opponents and reign supreme over Talisman.
New Adventure Cards
The Firelands expansion introduces eighty-one (81) new Adventure Cards, and many of these cards focus on the threat of the Ifrit. Players will also experience the blazing heat of the Ifrit expressed in a new game mechanic: Burn. In the past, Objects and Followers were simply discarded after use, but no longer as the Ifrit are all about fiery destruction.
Certain cards in The Firelands will instruct players to burn a certain number of cards. When a card is burnt, it is removed from the game and no longer has any effect. As the Ifrit’s destruction advances through Talisman, their flames destroy Objects, Followers, Spells, and Adventure Cards, depriving players of precious resources that can aid them on their quest. The only way to stop the destruction is to penetrate to the Inner Region and claim the Crown of Command.
There are new cards that cannot be burnt by the ravaging flames of the Ifrit. These are fireproof cards, but they offer only marginal help to players. The majority of fireproof cards inflict more burn effects, causing hard-earned cards to vanish. Chief among the new fireproof cards are the Noble Ifrit. These enemies will stop at nothing to destroy the realm, and many of them possess ongoing effects, spreading fire and death gradually throughout Talisman. Players will have to defeat the Noble Ifrit quickly if they hope to have any cards left.
As the Ifrit burn away the cards players depend on, they also consume the realm with fire. New fireland tokens are placed on the game board by various card effects, and if a character ends a turn in a space with a fireland token, it loses one life. Safe travel through Talisman quickly becomes a luxury at best.
The Ifrit’s fiery influence can even shape and change the land of Talisman itself with new Terrain Cards. These Terrain Cards are placed over a space on the game board. A graveyard may be overtaken by forest, or a tavern may become no more than ruins. Even though these Terrain cards may cover helpful regions, a clever player can also use them to get around obstacles. If the Sentinel or the Portal of Power is covered by a Terrain Card, you can pass freely into the Middle or Inner Regions.
The destruction of the Ifrit is fast approaching, endangering the entire realm. All may seem lost, but by enduring fiery trials and confronting ferocious foes, players have the chance to rise as an unmatched hero.