Iron Kingdoms, the setting in which Privateer Press’ popular miniatures game Warmachine unfolds. Steam power, crude industry and cutthroat dealings rule the darkest of alleys. This is not the true terror though. A dark and raw part of the Iron Kingdoms has yet to be Unleashed.
Iron Kingdoms is the role-playing game and setting for all things Warmachine. As a Hordes player, I have always yearned to be that puny Pyg wading through the fight, under mining the technology of man. Now, with the Iron Kingdoms: Unleashed Adventure Kit I can! As a player, I can now be part of the savage world of the life of a Hordes character. Like most of Privateer Press’ entry products, they have jam-packed this box with more than a fledgling Bog Trog could hope for. Let’s take a look as I crack open the Unleashed Adventure Kit of RPG goodness.
That’s Not a Starter Box, This is a Starter Box
Let’s just pull the band-aid off. $45. That’s it. Just $45. I still cannot believe this price point. I shouldn’t be amazed in the least though. PIP has always understood that the hardest purchase for any new gamer is the cost of entry point. They understood this when they started Warmachine back in 2003, offering a very cheap entry point into Warmachine with their Battle Boxes. The Unleashed Adventure Kit is no different. This box is priced to move! What good is a cheap box though? It’s what’s inside that counts, right? Let’s have a look at the contents.
- 1 – 32p. Abridged Rulebook
- 1 – 32p. Scenario Book
- 4 – Pregenerated Character Sheets
- 4 – Plastic Hero Figures
- 10 – Plastic Antagonist Figures
- 4 – Six-Sided Dice
- 1 – Ruler
- 9 – Double-Sided Map Tiles
- 4 – Map Token Sheets
I’m in it For the Plastic
Alright, let me be very honest with you. I like miniatures. No, you don’t understand. I LIKE miniatures. It’s kind of unhealthy at this point. When I heard there were minis in this box, my attention was peaked for sure. 14 uniquely cast miniatures, sweet. 4 of which are totally unique miniatures made JUST for this box. One of them is a Pygmy Troll Warrior?! Needless to say, I was pretty happy. Let’s take a look at the antagonist miniatures straight from the box. No mold line cleaning or reshaping.
Before opening the box, I had no idea what really to expect. I assumed each was going to be a multi-piece figure, just like PIP’s miniature games. Which for me and those like me, assembling minis is not an issue. However, this is a game box for role-players. Generally speaking, minis they like to use, are all pre-assembled. To my surprise, all of the miniatures are pre-assembled and ready to play right out of the box. A part of me was a little disappointed. I wasn’t going to have some cool new bits to customize my Trollbloods with. But the other half was relieved I didn’t have to race to get them assembled in time for this article, haha. A feature most every role-player is going to be very happy about.
Never Split the Party…They May Eat You
One of the differences between The Iron Kingdoms and Unleashed is the races the players can choose from. I am going to highlight the characters that are in this kit. Mainly, I don’t want to upset Longchops. I have learned the hard way, in the far distant past, not to upset Gatormen. The other difference is how drastically different these characters play from their Iron Kingdoms counter parts. Like Hordes to Warmachine, there are some core differences in how powers are activated or skills are achieved. More than punching enemies for experience, you will be feeding off the destruction your character causes to their enemy. Let’s take a look at the characters within this box.
Zocha the Outcast, the groups Guide and cool head in heated times, is a Tharn Bloodweaver. Leaving her tribe after a recently being raided, she has set out against the farrow band responsible. She has brought a group of like-minded travelers together to achieve this common goal.
Zocha draws her power from her rage and blood lust. She channels this energy through her devotion to the Devourer Wurm. Killing her enemies brings her closer to the Devourer Wurm. Being closer to the Devourer Wurm allows her to kill more enemies. You can paint the rest of this bloody picture.
The Pygmy Troll tribe leader, Gullin Oakbreaker has a vendetta to right against a nefarious farrow war band leader. Recently losing members of his tribe to a raid, Gullin wields his large axe against those in his way. With his whelp, Knuckle, in tow, he sets out with an unlikely group to exact his revenge.
Direct and to the point, Gullin charges in axe first to solve most problems. Worrying about consequences later, he is the leader after all, Gullin uses his larger then normal Pyg size to deliver devastating blows. Luckily for him, he has plenty of weapons and can grow limbs back. Where else do you think Knuckle came from?
No, you’re not in a swamp. Well, maybe you are but that smell is Lurglekk or “Lurk”, a Bog Trog Bone Grinder. Covered in rotting flesh and bits of bone, he draws his power from the blood and flesh from his fallen prey. For the past couple years, he has been working with Longchops after being kicked out from his former Farrow war band. Instead of waiting to be hunted down by them, he has set out against them.
Using the corpses from fallen prey, Lurk crafts powerful artifacts to help him or his allies, but mainly him. Always looking out for himself first, he hides in the shadows and strikes when the opportunity rises. Longchops being the closest thing to a friend, Lurk trusts his judgment of these potential prey and uses them to help hunt his former hunting party.
The anchor and final blow, Longchops brings some serious bite with his hunting abilities. Being a gatorman is frightening enough but with his modified rifle he can be a nightmare for any foe. A hunter by nature, he has been ran out of his hunting grounds with his partner, Lurk. Now, with the promise of new hunting grounds from Zocha, he seeks new challenges.
A gatorman with a nasty bite and a crack shot, why not right? What’s more normal than a gatorman sniper. Hanging back and filling his prey with bullets is what he does best. But if they insist, he will gladly take a bite out of anyone that gets close, like one of Gullin’s annoying whelps.
As Far As the Eye Can See
When it comes to maps, the Unleashed Adventure Kit has it in spades. Having a hefty amount of cardboard tiles, the possibilities may seem endless. Each cardboard punch out is double-sided and has various types of geography printed on each side. One side could be a raging river, while the other could be a barren waste. The smaller tiles vary in size and design. You could have stacks of barrels or a pot cooking over a fire, with god knows what under the lid.
Tile Break Out:
- 9 – Large Tile Boards
- 4 – Large Tiles
- 4 – Medium Tiles
- 16 – Small Tiles
- 4 – Long tiles
That’s 74 different tile effects! I only stuck to the same 6 main tile layout. I could have turned them in different directions, used more or less. There are so many options I could choose from when making my game maps.
How-To Guide: Unleashing Your Fury
The Unleashed kit comes with 2 soft back books. 1 is the Scenario book, which I am going to let you discover. I don’t want to spoil the surprise of the adventure for you. The other book is an abridged version of the big ole hardback book for Unleashed. This is a great condensed version of the rules. Just enough to get your players through their first campaign but not so much that it scares off just starting out adventurers. This box is all about getting people into the hobby. That theme is carried through the product, down to these easy to read books.
Everyone Likes to Snoop
This Adventure Kit is releasing a whole month in advance before the core Unleashed rule book. This a great opportunity to get your customers a taste of what’s to come. Think of this as a prerelease kit for Unleashed. Having a campaign, ready to go with all the miniatures and any kind of game map you’re going to need, players can buy it right off the shelf and sit down and start playing right away. I would imagine this would be a fantastic box to demo in your store to help generate pre-orders for the core Unleashed book. You could open it and start pouring out piles of content. It would even be a good box to open and have on display in one of your cabinets. The sheer contents size sells itself.
Well Worth the Price of Admission
Privateer Press gets it. If you want people to start to play your game, make it easy for them. With a low price point and everything you need to start playing, Iron Kingdoms: Unleashed Adventure Kit could not make it easier. $45. I am impressed.
Are big stompy robots and rickety harbor docks more your thing? Get started with Iron Kingdoms today!