Villages of Valeria is a village-building card game in which players establish resources, construct buildings, and attract adventurers to become the next capital city of Valeria. Take on the role of a duke in the vast and beautiful kingdom of Valeria and, on your turn, lead the table by selecting an action—Harvest, Develop, Build, Recruit, or Tax—for everyone to perform while you get a slight advantage for being the active player.
Each player begins the game with three gold pieces, a castle that can provide any type of resource, and a hand of building cards. Set up the game simply by dealing a row of building-card piles and a row of adventurer cards. The building-card piles start with one card each, but these piles can grow as players discard cards to them. You start the game by choosing one card from your hand to place upside down under your castle card to display as a resource.
On your turn, you’ll select one of the five actions to perform with an advantage before letting each other player follow that action. When you Harvest, you draw three building cards, and each other player may draw one. You may draw from the top of any of the building-card stacks or from the deck. There is a maximum hand size, however, of eight cards, which you must adhere to at the end of each of your actions. Whenever you discard a card, you’ll place it on top of any of the building-card piles, covering whatever is underneath.
When you choose the Develop action, you discard a card from your hand in order to play another card as a resource. Turn it upside down and slide it under your castle card and other developed resources so that the resource portion of the card is showing. Other players may follow to develop a card at the cost of discarding two cards.
The Build action allows you to put more building cards into play. Place your gold tokens onto resources in order to generate those resources and pay for a building card from your hand. You then draw a card. Other players may follow by building, but they do not draw any cards. When placing gold on resources, you may use any visible resource that doesn’t already have gold on it, including other players’ resources but excluding their castles (which can generate any resource). In this way, followers of the Build action will have fewer options of available resources, as players acting earlier will cover them up by spending gold. However, players will most often use their own resource cards because, at the start of each player’s turn, that player claims all gold tokens on cards in that player’s play area (regardless of who placed them there).
Recruiting allows you to claim an adventurer card as long as you have the building types in play that meet the prerequisites of that character. You must return one of your gold tokens to the bank to use this action, and any followers must pay two gold tokens. Adventurer cards are replaced from the deck as each one is claimed.
Finally, the Tax action allows you to take one gold token from the bank and draw a card. This action can’t be followed.
Building and adventurer cards provide different point values, including special abilities that score additional points based on how many of certain card types a player has. In addition, cards may have special abilities that apply when you are taking a certain action or when you first play the card. For example, the Farm provides a food resource toward anything you build, and the Smithy gives you a gold token from the supply when you first build it.
Once any player has ten cards in play, between buildings and adventurers, the end of the game is triggered. After all players have had a chance to follow the current action, determine the winner. Each gold token in your play area is worth one point, and after adding those to your points from building and adventurer cards, the player with the most points wins.
Villages of Valeria plays in just thirty to sixty minutes and offers plenty of strategy as players decide not only what action to select each turn, but how and whether to follow, what buildings to play for their abilities or icon types, and what adventurers to pursue. You can check out PHD’s live play-through from November 22, 2016 here:
More from Valeria
Villages of Valeria is a standalone game set in the world of Valeria and takes place just before the hordes of monsters invade the kingdom in Valeria: Card Kingdoms. For more Valerian action, check out the original game and its expansions.
Item Code: DMGVCK002
Item Code: DMGVCK003