Big Book of Battle Mats, Vol. 3
Attention, adventurers! Grab your dice, and get ready to roll initiative—as the game is afoot. The Big Book of Battle Mats, Volume 3 is the ideal set of fantasy battle mats to keep your party rolling through any and every encounter.
Through dungeons, across swamps, into forests, town streets, down sewers, and even onto an airship among many other locations, your quest for danger, excitement, and treasure starts here!
Players play matchmaker as they try to set up the Single with the best date—and then sabotage each other with outrageous Red Flags. What date combination will the Single decide to date long-term?
Warhammer Fantasy Roleplay: The Horned Rat — Enemy Within Campaign, Volume 4
The Horned Rat is the fourth volume of the revised and updated Director’s Cut of the Enemy Within, one of most highly regarded roleplaying campaigns ever written. Building on the dramatic events at the end of Power Behind the Throne, recruiting your brave heroes into the service of the city of Middenheim for more drama and intrigue.
In the penultimate volume of the five-part series of grim and perilous Warhammer Fantasy Roleplay adventures, the tables are turned as enemies that have pursued the characters since the beginning of the epic campaign are forced to defend themselves. The time is right to uncover their schemes and break apart their organization. The characters cannot afford to relax their guard celebrate their victories, as a new threat emerges from beneath their feet.
The Horned Rat Companion is the fourth of the five-part series of companion volumes to the Enemy Within campaign. It is packed with supplementary material to not only expand The Horned Rat but also support any WFRP games which feature the skulking Skaven as a foe.
Beautifully finished in silver foil and a lustrous spot-UV finish, the Collector’s Edition covers depict a great tower, central to many myths of the Skaven, and the looming presence of The Keep, a corrupt fastness at the heart of the Empire. As with previous volumes in this series, the books are case-bound and come with an exclusive envelope of player handouts and maps.
Middenheim may be the jewel of the North, but beneath the crowded cobbled street lie labyrinthine tunnels filled with intriguing mysteries, deadly threats, and worse. The Komission of Inquiry into Threats Unknown to Middenheim tasks its skilled agents with complex investigations. With meticulous note-taking and shrewd observations, many mysteries can be solved, and dangers and threats confronted and averted.
The Investigators Journal is the perfect accompaniment for players making their way through The Horned Rat. It contains character sheets, space for notes, dotted pages for diagrams and maps, and an unmarked map of the City of Middenheim for players to annotate with whatever hints and clues they can glean from the city’s depths.
The Investigators Journal is exquisitely designed and printed, case-bound with a black, faux-leather finish and a foiled and debossed cover print. It includes full-color end papers, including a player-safe map of Middenheim, 128 pages with a mixture of character sheets and notepaper for character background, equipment, and notes on the investigation.
The Council of Thirteen has spoken, and through conniving, betrayal, and simple malice, their plans grind ominously into motion. However, no Skaven plan could ever be described as simple, and the GM’s Journal is the perfect place for the GM to plan their next step.
The GM’s Journal contains lined pages, dotted grids for mapping and combat, and NPC trackers to make running complicated encounters seem like a breeze. A Horned Rat evidence tracker ties specifically into the campaign, allowing you to keep an eye on your players’ progress as they seek to uncover the truth about the Skaven. Which of Middenheim’s prominent NPCs will be swayed by the weight of evidence, and which will think the talk of human-sized ratmen little more than wild ravings?
The GM’s Journal is exquisitely designed and printed, case-bound with a deep brown, faux-leather finish, full-color end papers, including a map of Middenheim, 128 pages with a mixture of NPC notes, grid paper for quick maps, initiative and advantage trackers for combats, and plenty of lined pages for your devious notes, plots, and wild schemes.
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