Play through the Old Kingdom and the New Kingdom of Ancient Egypt, bidding for control of provinces and building great pyramids throughout the land. In this reprint of the Reiner Knizia’s classic game Amun-Re, players represent the actions of Nomarchs, Ancient Egyptian governors in charge of the provinces of the land.
Bid for provinces, farm the land, and buy stone to build pyramids across Egypt. At the end of each round, make your offerings to Amun-Re to improve your farming yield and reap the rewards of a good harvest. Now with three new expansions, prepare your personal tomb for the afterlife, build great statues across the land, and explore new ways to play at two and three players.
Shadowrun: Edge Zone — Magic Deck
With some updated art, revised rules, and a new design, this game contains all the fun of building a team of runners, throwing them against obstacles, and overcoming challenges to earn nuyen and Karma! With enough cards for two players to get started, this box launches players into the game. Cards in the Magic deck emphasize spellcasters, adepts, and other magic elements of the Sixth World.
Shadowrun: Edge Zone — Mayhem Deck
With some updated art, revised rules, and a new design, this game contains all the fun of building a team of runners, throwing them against obstacles, and overcoming challenges to earn nuyen and Karma! With enough cards for two players to get started, this box launches players into the game.
Warhammer Fantasy Roleplay: Sea of Claws
To the north lies the bitterly cold and tempestuous Sea of Claws. The sea separates the Empire from the lands of Norsca, where Marauder tribes beseech the forces of Chaos for glory and power and vast monsters make their lairs in the fjords. The coastal provinces of the Empire, desperate to escape the stranglehold of Marienburg, scramble to construct mighty navies and sea defenses. Sailors, explorers, pirates, and wreckers all rub their hands in thought of the wealth to be won—but whilst a life on the ocean waves can reap great rewards, the risks are greater still.
- A trip around the coast of the Sea of Claws, from the Marches of Couronne, to the blighted shores of the Troll Country, to the frozen territory of the Bjornlings.
- A guide to manning an ocean-going vessel, ship-to-ship combat, and new approaches to trade.
- A bestiary of sea creatures from the diminutive Gymmcrab to the colossal Black Leviathan.
- The Seafarer Class—eight careers for those who live on the ocean or by the coast.
- Rules for exciting events, worthwhile endeavors, and deadly encounters during long sea voyages.
- Information on the Cult of Manann and the worship of Stromfels.
- Famed seafarers such as Arch-Sealord Vrisk Ironscratch, Wulfrik the Wanderer, Jago Roth, and Long Drong, providing profiles for these great captains, and guidance on how they might influence adventures.
RPG Toolbox: The Long Road
Fold-out modular maps; a handbook with a 5E adventure, random encounters, unique monsters and NPCs, and adventure generators; and a deck of cards of NPCs and monsters… All this content is designed to be easily brought to your table. Play the adventure as written—or take out any of the areas (each has its own maps, monsters, and encounters) and drop them straight into your game!
Tiger and Dragon
The ultimate kung fu showdown between martial-arts masters is about to begin. In order to defeat your opponent, you must determine which skill you want to use as a finisher and which ones you should use while fighting. Assess your opponents’ skills, find their weakness, and begin your barrage!
With only 36 numbered tiles and 2 special skill tiles, a simple, yet exciting and deep experience awaits. A variety of different play styles, including individual or team battles, can be enjoyed depending on the number of players. Based on the popular, traditional game of Goita, Tiger and Dragon is a tile game that has been designed in a modern, easy-to-pick-up style that you can play “1,000 times.” Who will be the last one standing on each of the ten battlefields?
Make the Difference
We want you to take some of our premade illustrations and draw in some differences. But hold on! We don’t need to tell you that making it too easy isn’t fun, but on the other hand, making it too hard can be a bummer too. You gotta find that sweet spot and make it just difficult enough to find the differences. If you find the differences within the time limit, you score! For everyone that has ever wanted to make their own spot-the-difference puzzle, this is the board game for you! With your friends, with your family, have some fun together!
The players have two minutes to draw the differences, and the other players have three minutes to spot them. The drawer is rewarded if the other players find the guess between one and three minutes—or if large additions go unnoticed. The player with the most points after each has had a chance to draw wins.
A wide orchard lies in front of Applejack’s cottage. Help him and his daughter plant apple trees and harvest the juicy apples. Don’t forget to set up the beehives between the trees. Because at the end of this game, whoever gets the most honey wins!
On their turn, players choose one tree tile from the harvest board in the middle of the table. This tile shows a combination of types of apples and apple blossoms as well as beehives. The beehives show the cost for the tile in honey. The tree tile will be placed on the players orchard. The beehives need to be places next to other beehives on tiles already in play in order to get the players honey tiles.
When the Applejack die on the harvest board comes across an apple icon, this type of apple will be harvested—again gaining the players honey tokens, but only if they arranged the apples in a meaningful way. After 19 turns, each player’s orchard is filled and the final scoring takes place. Apples, apple blossoms, and collected honey will be scored. Whoever has the highest score will win a game of Applejack!
Hero: Tales of the Tomes 2E
Hero: Tales of the Tomes is a multiplayer card game in which each of the players takes the role of a legendary hero and battles it out until only one is left standing. The gameplay is fast and exciting. With all the potential for twists and comebacks, you’ll never truly feel out of the game.
Each copy of Hero: Tales of the Tomes comes with the following:
- 5 Hero cards
- 135 Main Deck cards
- 62 Companions
- 22 Equipment
- 5 Quests
- 46 Spells
- 15 Hero Ability cards
- 15 Mana tokens
- 23 Side Deck cards
- 11 Companions
- 8 Equipment
- 4 Spells
- 15 Armor tokens
- 15 Damage tokens
- 1 Scorepad (20 pages)
- 1 Instruction guide (28 pages)
- 1 Level Tracker die
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