Battletech: Decision at Thunder Rift
Decision at Thunder Rift is one of the first of more than 100 novels set in the BattleTech universe, a 31st-century setting of constant war between planets, nations, and peoples. A ‘Mech is a 12-meter-tall, 100-ton walking war machine. Only another ‘Mech can face one. Mercenary armies battle for pay, for honor, and for causes innumerable.
Thirty meters tall, seventy tons of quick-striding death and destruction, the armored war machines called BattleMechs are the front line forces of the crumbling star empire locked in the horror of the endless Succession Wars. Their pilots are MechWarriors, 31st-Century knights riding armored machines powerful enough to take a city apart.
Grayson Death Carlyle had been training to be a MechWarrior since he was 10 years old, but his graduation came sooner than expected. With his friends and family dead and his father’s regiment destroyed, young Grayson finds himself stranded on a world turned hostile. Now he must learn the hardest lesson of all: it takes more than a BattleMech to make a MechWarrior… But to claim that title, all Grayson has to do is go out and capture one of those giant killing machines…if it doesn’t kill him first.
BattleTech: Mercenary’s Star
Galatea. The Mercenary’s Star. Even the most down on their luck units can find work here. Leading the newly-formed Gray Death Legion is proving to be a hard task for Grayson Death Carlyle, so when a good job comes their way, he is only too happy to take it. The job: train the local resistance on the planet Verthandi to resist their Draconis Combine masters.
But things do not go well almost from the moment the Legion arrives on Verthandi. And Grayson may find that repeating his successes of the past may not be so easy this time…
BattleTech: The Price of Glory
The Gray Death Legion is in the employ of the Free Worlds League, and has even been given a landhold on the planet Helm. But dark forces conspire against them, and the Legion soon finds themselves declared renegade, fair game for anyone to attack.
Now they are on the run on their home planet, desperately trying to reach safety before the might of House Marik falls upon them. They are about to discover the true motives of those who engineered their downfall. And what they discover will change the Inner Sphere forever…
BattleTech: Alpha Strike — AeroBase 1 Mat
The maps are high-resolution with great color quality, making them some of the most beautiful and durable BattleTech maps ever produced. The neoprene is also thin for ease of storage, and double-sided for versatility.
The Artemis Odyssey
The Artemis Odyssey begins many generations after the events of The Artemis Project. Using the alien relics found deep in the oceans of the frozen moon Europa as a technological springboard, humankind has become quickly capable of reaching out to the distant stars…and to the mysterious orbiting planets. Build powerful starships to cross the vast emptiness of interstellar space and land on uninhabited planets to find valuable resources. Establish your presence with colonies, factories, and mighty terraformers. With luck, you may even unearth more alien tech.
Your exploration is accomplished through a clever system of hidden planning on a shared board. When the planning board is full, it is resolved in sequence…with all players benefiting from each others’ plans! By anticipating what your opponents want to do next, where they want to go, and how they want to score, you’ll be able to squeeze the most out of your efforts—and ensure that your faction builds the greatest star-spanning network of them all! Get ready to blaze a trail deep into the frontiers of the galaxy… The Artemis Odyssey begins now!
The Artemis Project: Satellites & Commanders
With barely a foothold in the snow, your squads of Stabilizers have brought new technology that allows for the continuation of The Artemis Project. This entails the launching of geosynchronous platforms called Chariots, which orbit Europa and influence the development of the colonies below.
Simultaneously, an elite group of women and men, forged under Europa’s harsh conditions, have emerged to assume greater leadership roles. These Commanders have assumed a prestigious rank with great power and authority over the growing colonies.
With one harsh development cycle under your belt, you look to expand your colony and compete again to establish the most successful outpost on the resource-rich Europa. The Artemis Project continues…
The Artemis Project: Satellites & Commanders is an expansion that adds two new major opportunities for strategic play to the base game. Satellites are off-board locations which players can access and influence the action on the moon’s surface below in subtle yet powerful ways. Commanders are a new category of colonist that can act as any colonist type, lend their power to dice you send to various locations, and assist in end game scoring.
A game everyone can learn, Chicken! is busting with exciting moments and laughter. Featuring creative and exciting gameplay from award-winning designer Scott Almes, alongside charming artwork from husband–wife design duo Carpenter Collective, Chicken! is a perfect fit for your gaming table and display shelf.
RPG Toolbox: The Veiled Dungeon
- 20 modular maps on double-sided, fold out 17″×11″ sheets, laminated and wet-/dry-erase compatible
- 68-page softcover book containing The Veiled Dungeon 5E adventure, random Veiled Dungeon encounters, unique monsters, and a guide to build your own adventures
- 40 cards: Monster & NPC cards for quick reference
Old Gods of Appalachia RPG: Character Portfolios
The Old Gods of Appalachia Character Portfolio is perfectly sized to provide plenty of space within, but without taking up too much space on the gaming table. It’s printed in full color on heavy matte paper that takes pencil and eraser easily.
Elvish Dice Sets
These 7 pieces of tumbling temptations and game playing sensations come out of the package ready to roll. They’re a great addition to any dice collection or role-playing game.
While they may be pink, they carry a punch—a punch of mystery and hours of roleplay. These sturdy, multi-sided dice add a sense of shimmering mystique to all your games.
Kiss the Goblin
Kiss the Goblin is a party game in which you describe how you would react to outrageous situations while trying to communicate a secret alignment. Utilizing the popular tabletop role playing game alignment system, a player will try to share their secret alignment be it Chaotic Good, Lawful Evil, or other when describing how they’d react in both common settings and fantastical situations.
Chitter me timbers! Pirate Tails is an elegant and addictive set-collection game in which you are a scurvy squirrel struggling to gather the best collection of nuts. To do this, you’ll need to bury nuts around the island and return for them later in the round. But be careful! If you hide too many valuable cards in one spot, they may not be there when you return!
Every time you place a kitten on the bed, it goes “boop.” Line up three kittens in a row to graduate them into cats…and then, get three cats in a row to win. But that isn’t easy with both you and your opponent constantly “booping” kittens around. It’s like…herding cats! And now, things just got boopier and spoopier—with new Ghost Cats that float between the spaces. And they’re so scary that cats will leap right over each other to get away!
Players organize their junk drawer by carefully arranging various shaped items within the four sections. Each section has a unique organizational goal, and each round, players must place one item in each section. At the end of the game, each section earns points based on how well they are organized. The player with the highest score wins.